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Far cry 4 custom maps
Far cry 4 custom maps




far cry 4 custom maps

Developers also addressed an occasional issue with vehicle placement. When it comes to load and save files, the update should fix various checkpoint placement issues. PC and Xbox 360 versions will receive the update later today The patch should also fix various Gameplay functionality issues with asset placements and the Map Browser. Integrated Outpost Masker in Co-Op, as well as fixes to various client connectivity issues and Host / Client replication issues have been implemented as well.Īlong with the addition of co-op on custom maps, developers also introduced an In-Game Editor Co-Op. The changes included in the update are similar on all platforms, players on PC, PS3, PS4, Xbox 360 and Xbox One will benefit from the same improvements and bug fixes.įirst and foremost Title Update 5 brings co-op on custom maps for Far Cry 4. However, PC and Xbox 360 versions of the game will be getting the update later today as well. Title Update 5 has been confirmed to bring some multiplayer-related improvements, as well as some bug fixes to matchmaking and load and save files.įor the time being, Title Update 5 has only been released on PlayStation 3, PlayStation 4 and Xbox One. I strongly believe that map making should be about making it fun for the player, not for the creator to try to forcefully dictate stuff to them.Ubisoft has just announced that a new update for Far Cry 4 is now available for download on some platforms. Even if your map is designed to be linear (like some of mine are), there's nothing wrong with feeling adventurous. However, even THEN, you really should try to design the map so that the player never has any reason to go to those edges of the map to begin with. If you want there to be an endless ocean? Then sure, we can't really do anything about the map size. Because I strongly believe them to be superfluous with only ONE exception - that exception being if you have a body of water like an ocean. you know, it's WOOD.Īnd map boundaries? I always keep them out on the very edge of the maps.

far cry 4 custom maps

If it's a wooden door, put some metal bars or something else over it, or it will seem confusing given the fact that.

far cry 4 custom maps

Likewise with doors, make sure a door appears to BE impassable. If you have invisible walls, make sure to cover them up with bushes or debris, or have them ontop of walls to stop someone from climbing the wall. But to me, when you just use them or map boundaries to stop a player from walking further towards a place? You're ruining the immersion. But what I ALWAYS make sure of is to NOT feel like I am discouraging exploration. As a map creator, I use invisible walls myself.






Far cry 4 custom maps